Game Gobblers is an indie game studio with a simple mission: Create small and enjoyable games for the masses.
Bryan Reed
In his youth, Bryan would frequent the arcades with his younger brother. "Tron", in particular, was the game that helped create the foundation for Bryan's video game zeal: "being able to learn and better yourself through iteration, occasionally mixing in some luck, was just fascinating to me." Years later, Bryan attended Midwestern State University with the intent to major in Biology. Once he realized his true calling was in programming, Bryan switched his major to a Bachelors in Computer Science and never looked back. After graduating in 2000, his career began at F.A.T.S., a military simulations company, working with DirectX on their 3D platform. Eventually he became involved in the casino industry, overseeing the creation and development of countless titles for companies like Cadillac Jack, Eclipse Gaming Systems (Principal), and Meta Gaming Studios. Currently, as a co-founder of Game Gobblers, Bryan continues his successful evolution as a game developer, hoping to grow the company and make enjoyable games for all.
Mark Rose
Mark's first exposure to video games was playing Super Baseball against his older brother on the Atari 2600. He hit a homerun and a light switch flipped on in his head. In the years that followed, his passion for the marriage of art and technology in gaming continued to grow. After receiving a BFA from Minnesota State University Moorhead in 1998, Mark ventured into the world of freelance illustration, a journey that soon steered him to a career in the video game industry. He has worked on a myriad of projects for companies like Electronic Arts, Zynga, and Aurify Gaming. Now as a partner in Game Gobblers, Mark looks forward to building on what he’s learned and continuing his creative evolution as a successful game developer.